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TouchSocket/RRQMCore/Run/WaitPool/WaitData.cs
2022-03-20 10:51:15 +08:00

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//------------------------------------------------------------------------------
// 此代码版权除特别声明或在RRQMCore.XREF命名空间的代码归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议若本仓库没有设置则按MIT开源协议授权
// CSDN博客https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频https://space.bilibili.com/94253567
// Gitee源代码仓库https://gitee.com/RRQM_Home
// Github源代码仓库https://github.com/RRQM
// API首页https://www.yuque.com/eo2w71/rrqm
// 交流QQ群234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Threading;
namespace RRQMCore.Run
{
/// <summary>
/// 等待数据对象
/// </summary>
/// <typeparam name="T"></typeparam>
public class WaitData<T> : IDisposable
{
internal bool _dispose;
private WaitDataStatus status;
private AutoResetEvent waitHandle;
private T waitResult;
/// <summary>
/// 构造函数
/// </summary>
public WaitData()
{
this.waitHandle = new AutoResetEvent(false);
}
/// <summary>
/// 析构函数
/// </summary>
~WaitData()
{
if (!this._dispose)
{
this.Dispose();
}
}
/// <summary>
/// 状态
/// </summary>
public WaitDataStatus Status { get => this.status; }
/// <summary>
/// 等待数据结果
/// </summary>
public T WaitResult
{
get { return this.waitResult; }
}
/// <summary>
/// 取消任务
/// </summary>
public void Cancel()
{
this.status = WaitDataStatus.Canceled;
this.waitHandle.Set();
}
/// <summary>
/// 回收
/// </summary>
public void Dispose()
{
this.status = WaitDataStatus.Disposed;
this._dispose = true;
this.waitResult = default;
this.waitHandle.Dispose();
}
/// <summary>
/// Reset
/// </summary>
public bool Reset()
{
this.status = WaitDataStatus.Default;
this.waitResult = default;
return this.waitHandle.Reset();
}
/// <summary>
/// 使等待的线程继续执行
/// </summary>
public void Set()
{
this.status = WaitDataStatus.SetRunning;
this.waitHandle.Set();
}
/// <summary>
/// 使等待的线程继续执行
/// </summary>
/// <param name="waitResult">等待结果</param>
public void Set(T waitResult)
{
this.waitResult = waitResult;
this.status = WaitDataStatus.SetRunning;
this.waitHandle.Set();
}
/// <summary>
/// 加载取消令箭
/// </summary>
/// <param name="cancellationToken"></param>
public void SetCancellationToken(CancellationToken cancellationToken)
{
if (cancellationToken.CanBeCanceled)
{
cancellationToken.Register(() =>
{
this.Cancel();
});
}
}
/// <summary>
/// 载入结果
/// </summary>
public void SetResult(T result)
{
this.waitResult = result;
}
/// <summary>
/// 等待指定毫秒
/// </summary>
/// <param name="millisecond"></param>
public WaitDataStatus Wait(int millisecond)
{
if (!this.waitHandle.WaitOne(millisecond))
{
this.status = WaitDataStatus.Overtime;
}
return this.status;
}
}
}