mirror of
https://github.com/RRQM/TouchSocket.git
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150 lines
4.0 KiB
C#
150 lines
4.0 KiB
C#
//------------------------------------------------------------------------------
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// 此代码版权(除特别声明或在RRQMCore.XREF命名空间的代码)归作者本人若汝棋茗所有
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// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
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// CSDN博客:https://blog.csdn.net/qq_40374647
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// 哔哩哔哩视频:https://space.bilibili.com/94253567
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// Gitee源代码仓库:https://gitee.com/RRQM_Home
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// Github源代码仓库:https://github.com/RRQM
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// API首页:https://www.yuque.com/eo2w71/rrqm
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// 交流QQ群:234762506
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// 感谢您的下载和使用
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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using System;
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using System.Threading;
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namespace RRQMCore.Run
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{
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/// <summary>
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/// 等待数据对象
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public class WaitData<T> : IDisposable
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{
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internal bool _dispose;
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private WaitDataStatus status;
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private AutoResetEvent waitHandle;
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private T waitResult;
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/// <summary>
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/// 构造函数
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/// </summary>
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public WaitData()
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{
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this.waitHandle = new AutoResetEvent(false);
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}
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/// <summary>
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/// 析构函数
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/// </summary>
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~WaitData()
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{
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if (!this._dispose)
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{
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this.Dispose();
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}
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}
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/// <summary>
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/// 状态
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/// </summary>
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public WaitDataStatus Status { get => this.status; }
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/// <summary>
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/// 等待数据结果
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/// </summary>
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public T WaitResult
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{
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get { return this.waitResult; }
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}
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/// <summary>
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/// 取消任务
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/// </summary>
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public void Cancel()
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{
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this.status = WaitDataStatus.Canceled;
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this.waitHandle.Set();
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}
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/// <summary>
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/// 回收
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/// </summary>
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public void Dispose()
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{
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this.status = WaitDataStatus.Disposed;
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this._dispose = true;
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this.waitResult = default;
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this.waitHandle.Dispose();
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}
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/// <summary>
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/// Reset
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/// </summary>
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public bool Reset()
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{
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this.status = WaitDataStatus.Default;
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this.waitResult = default;
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return this.waitHandle.Reset();
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}
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/// <summary>
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/// 使等待的线程继续执行
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/// </summary>
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public void Set()
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{
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this.status = WaitDataStatus.SetRunning;
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this.waitHandle.Set();
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}
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/// <summary>
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/// 使等待的线程继续执行
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/// </summary>
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/// <param name="waitResult">等待结果</param>
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public void Set(T waitResult)
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{
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this.waitResult = waitResult;
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this.status = WaitDataStatus.SetRunning;
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this.waitHandle.Set();
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}
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/// <summary>
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/// 加载取消令箭
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/// </summary>
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/// <param name="cancellationToken"></param>
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public void SetCancellationToken(CancellationToken cancellationToken)
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{
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if (cancellationToken.CanBeCanceled)
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{
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cancellationToken.Register(() =>
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{
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this.Cancel();
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});
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}
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}
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/// <summary>
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/// 载入结果
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/// </summary>
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public void SetResult(T result)
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{
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this.waitResult = result;
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}
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/// <summary>
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/// 等待指定毫秒
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/// </summary>
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/// <param name="millisecond"></param>
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public WaitDataStatus Wait(int millisecond)
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{
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if (!this.waitHandle.WaitOne(millisecond))
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{
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this.status = WaitDataStatus.Overtime;
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}
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return this.status;
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}
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}
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} |