//------------------------------------------------------------------------------
// 此代码版权(除特别声明或在RRQMCore.XREF命名空间的代码)归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
// CSDN博客:https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频:https://space.bilibili.com/94253567
// Gitee源代码仓库:https://gitee.com/RRQM_Home
// Github源代码仓库:https://github.com/RRQM
// API首页:https://www.yuque.com/eo2w71/rrqm
// 交流QQ群:234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
using System;
using System.Threading;
namespace RRQMCore.Run
{
///
/// 等待数据对象
///
///
public class WaitData : IDisposable
{
internal bool _dispose;
private WaitDataStatus status;
private AutoResetEvent waitHandle;
private T waitResult;
///
/// 构造函数
///
public WaitData()
{
this.waitHandle = new AutoResetEvent(false);
}
///
/// 析构函数
///
~WaitData()
{
if (!this._dispose)
{
this.Dispose();
}
}
///
/// 状态
///
public WaitDataStatus Status { get => this.status; }
///
/// 等待数据结果
///
public T WaitResult
{
get { return this.waitResult; }
}
///
/// 取消任务
///
public void Cancel()
{
this.status = WaitDataStatus.Canceled;
this.waitHandle.Set();
}
///
/// 回收
///
public void Dispose()
{
this.status = WaitDataStatus.Disposed;
this._dispose = true;
this.waitResult = default;
this.waitHandle.Dispose();
}
///
/// Reset
///
public bool Reset()
{
this.status = WaitDataStatus.Default;
this.waitResult = default;
return this.waitHandle.Reset();
}
///
/// 使等待的线程继续执行
///
public void Set()
{
this.status = WaitDataStatus.SetRunning;
this.waitHandle.Set();
}
///
/// 使等待的线程继续执行
///
/// 等待结果
public void Set(T waitResult)
{
this.waitResult = waitResult;
this.status = WaitDataStatus.SetRunning;
this.waitHandle.Set();
}
///
/// 加载取消令箭
///
///
public void SetCancellationToken(CancellationToken cancellationToken)
{
if (cancellationToken.CanBeCanceled)
{
cancellationToken.Register(() =>
{
this.Cancel();
});
}
}
///
/// 载入结果
///
public void SetResult(T result)
{
this.waitResult = result;
}
///
/// 等待指定毫秒
///
///
public WaitDataStatus Wait(int millisecond)
{
if (!this.waitHandle.WaitOne(millisecond))
{
this.status = WaitDataStatus.Overtime;
}
return this.status;
}
}
}