mirror of
https://gitee.com/AntdUI/AntdUI.git
synced 2026-04-05 05:00:41 +08:00
✉️ 新增 Overview 新增AOT 编译、ChatUI 聊天示例
This commit is contained in:
@@ -13,7 +13,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Demo", "example\Demo\Demo.c
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Overview", "example\Overview\Overview.csproj", "{2EFC67E4-34D0-4CE3-961C-7FB64AF965D8}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SVGView", "example\SVGView\SVGView.csproj", "{48484E20-7B05-41D3-9E76-D59A95A70A80}"
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||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SVGView", "example\SVGView\SVGView.csproj", "{48484E20-7B05-41D3-9E76-D59A95A70A80}"
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||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ChatUI", "example\ChatUI\ChatUI.csproj", "{796C3020-70CB-464D-A67A-66BCC566C6D8}"
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||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -37,6 +39,10 @@ Global
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||||
{48484E20-7B05-41D3-9E76-D59A95A70A80}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{48484E20-7B05-41D3-9E76-D59A95A70A80}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{48484E20-7B05-41D3-9E76-D59A95A70A80}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{796C3020-70CB-464D-A67A-66BCC566C6D8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{796C3020-70CB-464D-A67A-66BCC566C6D8}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{796C3020-70CB-464D-A67A-66BCC566C6D8}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{796C3020-70CB-464D-A67A-66BCC566C6D8}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
@@ -46,6 +52,7 @@ Global
|
||||
{24C89E6C-0F23-4AFB-9D7F-6419239EE322} = {B9AB491E-DDF2-4E3D-97FA-622E36504B91}
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||||
{2EFC67E4-34D0-4CE3-961C-7FB64AF965D8} = {B9AB491E-DDF2-4E3D-97FA-622E36504B91}
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||||
{48484E20-7B05-41D3-9E76-D59A95A70A80} = {B9AB491E-DDF2-4E3D-97FA-622E36504B91}
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||||
{796C3020-70CB-464D-A67A-66BCC566C6D8} = {B9AB491E-DDF2-4E3D-97FA-622E36504B91}
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||||
EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
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||||
SolutionGuid = {6B151716-3D07-4DA4-8C4D-2D2BBE164EAA}
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31
example/ChatUI/ChatUI.csproj
Normal file
31
example/ChatUI/ChatUI.csproj
Normal file
@@ -0,0 +1,31 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0-windows</TargetFramework>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>enable</ImplicitUsings>
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<ForceDesignerDpiUnaware>true</ForceDesignerDpiUnaware>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\AntdUI\AntdUI.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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||||
</ItemGroup>
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||||
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<ItemGroup>
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||||
<EmbeddedResource Update="Properties\Resources.resx">
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||||
<Generator>ResXFileCodeGenerator</Generator>
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||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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109
example/ChatUI/Main.Designer.cs
generated
Normal file
109
example/ChatUI/Main.Designer.cs
generated
Normal file
@@ -0,0 +1,109 @@
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namespace ChatUI
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{
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partial class Main
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||||
{
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/// <summary>
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||||
/// Required designer variable.
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||||
/// </summary>
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||||
private System.ComponentModel.IContainer components = null;
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||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
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components.Dispose();
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||||
}
|
||||
base.Dispose(disposing);
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||||
}
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||||
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||||
#region Windows Form Designer generated code
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||||
|
||||
/// <summary>
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||||
/// Required method for Designer support - do not modify
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||||
/// the contents of this method with the code editor.
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||||
/// </summary>
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||||
private void InitializeComponent()
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||||
{
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AntdUI.Chat.MsgItem msgItem1 = new AntdUI.Chat.MsgItem();
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AntdUI.Chat.MsgItem msgItem2 = new AntdUI.Chat.MsgItem();
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AntdUI.Chat.MsgItem msgItem3 = new AntdUI.Chat.MsgItem();
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AntdUI.Chat.MsgItem msgItem4 = new AntdUI.Chat.MsgItem();
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win = new AntdUI.WindowBar();
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||||
msgList = new AntdUI.Chat.MsgList();
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chatList = new AntdUI.Chat.ChatList();
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SuspendLayout();
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//
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||||
// win
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||||
//
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win.Dock = DockStyle.Top;
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||||
win.Location = new Point(0, 0);
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win.Name = "win";
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win.Size = new Size(745, 36);
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win.SubText = "聊天气泡展示";
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win.TabIndex = 0;
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win.Text = "AntdUI GPT";
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//
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// msgList
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//
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msgList.BackColor = Color.White;
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msgList.Dock = DockStyle.Left;
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msgItem1.Icon = Properties.Resources.aduskin;
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msgItem1.Name = "WPF / Flutter UI";
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msgItem1.Text = "AduSkin:我初三就上班啦";
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||||
msgItem1.Time = "10:24";
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msgItem2.Count = 999;
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||||
msgItem2.Icon = Properties.Resources.av2;
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msgItem2.Name = "宝宝";
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||||
msgItem2.Text = "今天给你买一束花";
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||||
msgItem2.Time = "13:14";
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||||
msgItem3.Count = 5;
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||||
msgItem3.Icon = Properties.Resources.antd;
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msgItem3.Name = "AntdUI";
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msgItem3.Select = true;
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msgItem3.Text = "Tom:❤AntDesign设计语言的Winform界面库";
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msgItem3.Time = "前天";
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msgItem4.Count = 1;
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msgItem4.Icon = Properties.Resources.av1;
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msgItem4.Name = "Tom";
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msgItem4.Text = "晚上一起 Crazy Day 4";
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msgItem4.Time = "疯狂星期四";
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msgList.Items.AddRange(new AntdUI.Chat.MsgItem[] { msgItem1, msgItem2, msgItem3, msgItem4 });
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msgList.Location = new Point(0, 36);
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msgList.Margin = new Padding(2);
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msgList.Name = "msgList";
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||||
msgList.Size = new Size(246, 392);
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msgList.TabIndex = 0;
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||||
//
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// chatList
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||||
//
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chatList.Dock = DockStyle.Fill;
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chatList.Location = new Point(246, 36);
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||||
chatList.Name = "chatList";
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chatList.Size = new Size(499, 392);
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chatList.TabIndex = 0;
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//
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||||
// Main
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||||
//
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ClientSize = new Size(745, 428);
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Controls.Add(chatList);
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Controls.Add(msgList);
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||||
Controls.Add(win);
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||||
Font = new Font("Microsoft YaHei UI", 10F, FontStyle.Regular, GraphicsUnit.Point);
|
||||
Margin = new Padding(2);
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||||
Name = "Main";
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||||
StartPosition = FormStartPosition.CenterScreen;
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||||
Text = "Form1";
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||||
ResumeLayout(false);
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||||
}
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||||
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||||
#endregion
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||||
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||||
private AntdUI.WindowBar win;
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||||
private AntdUI.Chat.MsgList msgList;
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||||
private AntdUI.Chat.ChatList chatList;
|
||||
}
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||||
}
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||||
115
example/ChatUI/Main.cs
Normal file
115
example/ChatUI/Main.cs
Normal file
@@ -0,0 +1,115 @@
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||||
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namespace ChatUI
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||||
{
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||||
public partial class Main : AntdUI.Window
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||||
{
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||||
public Main()
|
||||
{
|
||||
InitializeComponent();
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||||
}
|
||||
|
||||
protected override void OnLoad(EventArgs e)
|
||||
{
|
||||
base.OnLoad(e);
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||||
Task.Run(() =>
|
||||
{
|
||||
chatList.AddToBottom(new AntdUI.Chat.TextChatItem("阿威十八式 🙌🖖🤘👋", Properties.Resources.aduskin, "AduSkin"));
|
||||
Thread.Sleep(700);
|
||||
|
||||
chatList.AddToBottom(new AntdUI.Chat.TextChatItem("搭配 Nuget Tom.HttpLib 可以轻松实现GPT流式传输\n\nhttps://gitee.com/EVA-SS/HttpLib", Properties.Resources.av1, "Tom") { Me = true });
|
||||
Thread.Sleep(700);
|
||||
|
||||
|
||||
chatList.AddToBottom(new AntdUI.Chat.TextChatItem("估计还是因为长得帅把", Properties.Resources.av1, "Tom") { Me = true });
|
||||
Thread.Sleep(700);
|
||||
|
||||
chatList.AddToBottom(new AntdUI.Chat.TextChatItem("城区这车油耗就是高,没啥说的,suv本来就不省油", Properties.Resources.aduskin, "AduSkin"));
|
||||
Thread.Sleep(700);
|
||||
|
||||
chatList.AddToBottom(new AntdUI.Chat.TextChatItem("咱这车换个轮眉得多少钱啊", Properties.Resources.av2, "2.0T 银"));
|
||||
Thread.Sleep(1000);
|
||||
|
||||
chatList.AddToBottom(new AntdUI.Chat.TextChatItem("百来块吧", Properties.Resources.av1, "Tom") { Me = true });
|
||||
Thread.Sleep(2000);
|
||||
|
||||
chatList.AddToBottom(new AntdUI.Chat.TextChatItem("我看一般都前端做的,winform还没见过", Properties.Resources.av3, "阿枫"));
|
||||
Thread.Sleep(700);
|
||||
|
||||
chatList.AddToBottom(new AntdUI.Chat.TextChatItem("别聊这些\r\n------------------------------", Properties.Resources.av2, "2.0T 银"));
|
||||
Thread.Sleep(1200);
|
||||
|
||||
#region 模拟GPT
|
||||
|
||||
var msg = new AntdUI.Chat.TextChatItem("", Properties.Resources.av2, "2.0T 银");
|
||||
bool isbut = chatList.AddIsBottom(msg);
|
||||
msg.Loading = true;
|
||||
Thread.Sleep(1200);
|
||||
|
||||
if (isbut) chatList.ToBottom();
|
||||
|
||||
var strs = new List<string>() {
|
||||
"It seems like your question",
|
||||
" contains phrases that are taken from religious or biblical texts, ",
|
||||
"particularly from the Book of Genesis in the Bible. ",
|
||||
"To interpret your question, it appears you are asking ",
|
||||
"about the initial reign and the significance of ",
|
||||
"the firmament, dominion, and the first tree in the creation ",
|
||||
"story.\r\n\r\nIn the Book of Genesis, God is depicted as creating the universe and everything in it. ",
|
||||
"The firmament",
|
||||
" refers to the sky or ",
|
||||
"the space that separates the",
|
||||
" Earth from ",
|
||||
"the waters above. On ",
|
||||
"the second day of creation, according to Genesis 1:6-8, God created the firmament",
|
||||
" to divide the waters below (the seas) from the waters above.\r\n\r\nThe concept of ",
|
||||
"dominion comes into play on the sixth day of creation when God created humans,",
|
||||
" as described in Genesis 1:26-28.",
|
||||
" God gave humans dominion over the fish,",
|
||||
" birds, and every living",
|
||||
" creature",
|
||||
" on the",
|
||||
" Earth, as well as over the plants and ",
|
||||
"trees.\r\n\r\nThe first tree mentioned in the Bible is the Tree of ",
|
||||
"the Knowledge of Good and Evil, which appears in the Garden of Eden story",
|
||||
" in Genesis 2:9. God commanded Adam, the first human, not to ",
|
||||
"eat from this tree, warning that doing so would result in death.",
|
||||
" The Tree of Life is another significant tree mentioned in the Garden of",
|
||||
" Eden.\r\n\r\nAs for the phrase \"the seas he i were cattle Under living.",
|
||||
" It may beast every forth place,\" it is unclear what you are asking.",
|
||||
" However, if you are referring to the creation of living creatures, Genesis",
|
||||
" 1:20-23 describes how God created aquatic creatures and birds on",
|
||||
" the fifth day, and land animals and humans on the sixth day." };
|
||||
string text = string.Join("", strs);
|
||||
var ran = new Random();
|
||||
bool run = true;
|
||||
int i = 0;
|
||||
while (run)
|
||||
{
|
||||
Thread.Sleep(ran.Next(10, 200));
|
||||
int len = ran.Next(1, 16);
|
||||
|
||||
if (text.Length < i + len)
|
||||
{
|
||||
len = text.Length - i;
|
||||
run = false;
|
||||
}
|
||||
if (len > 0)
|
||||
{
|
||||
msg.Text += text.Substring(i, len);
|
||||
if (isbut) chatList.ToBottom();
|
||||
i += len;
|
||||
}
|
||||
}
|
||||
//foreach (var it in strs)
|
||||
//{
|
||||
// Thread.Sleep(ran.Next(100, 600));
|
||||
// msg.Text += it;
|
||||
// if (isbut) chatList.ToBottom();
|
||||
//}
|
||||
msg.Loading = false;
|
||||
|
||||
#endregion
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
17
example/ChatUI/Program.cs
Normal file
17
example/ChatUI/Program.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
namespace ChatUI
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.SetHighDpiMode(HighDpiMode.SystemAware);
|
||||
Application.Run(new Main());
|
||||
}
|
||||
}
|
||||
}
|
||||
113
example/ChatUI/Properties/Resources.Designer.cs
generated
Normal file
113
example/ChatUI/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,113 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ChatUI.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 一个强类型的资源类,用于查找本地化的字符串等。
|
||||
/// </summary>
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回此类使用的缓存的 ResourceManager 实例。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ChatUI.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写当前线程的 CurrentUICulture 属性,对
|
||||
/// 使用此强类型资源类的所有资源查找执行重写。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap aduskin {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("aduskin", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap antd {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("antd", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap av1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("av1", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap av2 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("av2", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap av3 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("av3", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
136
example/ChatUI/Properties/Resources.resx
Normal file
136
example/ChatUI/Properties/Resources.resx
Normal file
@@ -0,0 +1,136 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="aduskin" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\aduskin.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="antd" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\antd.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="av1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\av1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="av2" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\av2.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="av3" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\av3.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
||||
BIN
example/ChatUI/Resources/aduskin.jpg
Normal file
BIN
example/ChatUI/Resources/aduskin.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 8.4 KiB |
BIN
example/ChatUI/Resources/antd.jpg
Normal file
BIN
example/ChatUI/Resources/antd.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
BIN
example/ChatUI/Resources/av1.png
Normal file
BIN
example/ChatUI/Resources/av1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 18 KiB |
BIN
example/ChatUI/Resources/av2.jpg
Normal file
BIN
example/ChatUI/Resources/av2.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
BIN
example/ChatUI/Resources/av3.jpg
Normal file
BIN
example/ChatUI/Resources/av3.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 22 KiB |
Binary file not shown.
@@ -2,13 +2,28 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<TargetFramework>net7.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<ForceDesignerDpiUnaware>true</ForceDesignerDpiUnaware>
|
||||
<BuiltInComInteropSupport>true</BuiltInComInteropSupport>
|
||||
<CustomResourceTypesSupport>true</CustomResourceTypesSupport>
|
||||
<PublishTrimmed>true</PublishTrimmed>
|
||||
<_SuppressWinFormsTrimError>true</_SuppressWinFormsTrimError>
|
||||
<PublishAot Condition="'$(Configuration)'=='Release'">true</PublishAot>
|
||||
<ApplicationIcon>icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="icon.ico" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="WinFormsComInterop" Version="0.4.3" />
|
||||
<RdXmlFile Include="rd.xml" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\src\AntdUI\AntdUI.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -24,12 +24,14 @@ namespace Overview
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
static void Main(string[] arge)
|
||||
{
|
||||
bool istop = false;
|
||||
if (arge.Length > 0) { if (arge[0] == "t") istop = true; }
|
||||
//AntdUI.Localization.Provider = new Localizer();
|
||||
Application.SetHighDpiMode(HighDpiMode.SystemAware);
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Main());
|
||||
Application.Run(new Main(istop));
|
||||
}
|
||||
}
|
||||
public class Localizer : AntdUI.ILocalization
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
https://go.microsoft.com/fwlink/?LinkID=208121.
|
||||
-->
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Any CPU</Platform>
|
||||
<PublishDir>bin\Release\publish\</PublishDir>
|
||||
<PublishProtocol>FileSystem</PublishProtocol>
|
||||
<_TargetId>Folder</_TargetId>
|
||||
<TargetFramework>net7.0-windows</TargetFramework>
|
||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||
<SelfContained>true</SelfContained>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
BIN
example/Overview/icon.ico
Normal file
BIN
example/Overview/icon.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 88 KiB |
12
example/Overview/rd.xml
Normal file
12
example/Overview/rd.xml
Normal file
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Directives>
|
||||
<Application>
|
||||
<Assembly Name="System.Resources.Extensions">
|
||||
<Type Name="System.Resources.Extensions.RuntimeResourceSet" Dynamic="Required All" />
|
||||
<Type Name="System.Resources.Extensions.DeserializingResourceReader" Dynamic="Required All" />
|
||||
</Assembly>
|
||||
<Assembly Name="System.Drawing">
|
||||
<Type Name="System.Drawing.Bitmap" Dynamic="Required All" />
|
||||
</Assembly>
|
||||
</Application>
|
||||
</Directives>
|
||||
Reference in New Issue
Block a user