mirror of
https://github.com/RRQM/TouchSocket.git
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212 lines
6.0 KiB
C#
212 lines
6.0 KiB
C#
//------------------------------------------------------------------------------
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// 此代码版权(除特别声明或在RRQMCore.XREF命名空间的代码)归作者本人若汝棋茗所有
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// 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权
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// CSDN博客:https://blog.csdn.net/qq_40374647
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// 哔哩哔哩视频:https://space.bilibili.com/94253567
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// Gitee源代码仓库:https://gitee.com/RRQM_Home
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// Github源代码仓库:https://github.com/RRQM
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// API首页:https://www.yuque.com/eo2w71/rrqm
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// 交流QQ群:234762506
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// 感谢您的下载和使用
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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using System.Collections;
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using System.Collections.Generic;
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namespace RRQMCore.Collections.Concurrent
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{
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/// <summary>
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/// 线程安全的List
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public class ConcurrentList<T> : IList<T>
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{
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/// <summary>
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/// 构造函数
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/// </summary>
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public ConcurrentList()
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{
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this.list = new List<T>();
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this.locker = new object();
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}
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private List<T> list;
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private object locker;
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/// <summary>
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/// 获取或设置指定索引处的元素。
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public T this[int index]
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{
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get
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{
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lock (this.locker)
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{
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return this.list[index];
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}
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}
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set
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{
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lock (this.locker)
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{
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this.list[index] = value;
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}
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}
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}
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/// <summary>
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/// 获取集合中包含的元素数。
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/// </summary>
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public int Count
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{ get { lock (this.locker) { return this.list.Count; } } }
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/// <summary>
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/// 是否只读
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/// </summary>
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public bool IsReadOnly => false;
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/// <summary>
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/// 将某项添加到 System.Collections.Generic.ICollection`1 中。
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/// </summary>
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/// <param name="item"></param>
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public void Add(T item)
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{
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lock (this.locker)
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{
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this.list.Add(item);
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}
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}
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/// <summary>
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/// 从 System.Collections.Generic.ICollection`1 中移除所有项。
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/// </summary>
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public void Clear()
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{
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lock (this.locker)
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{
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this.list.Clear();
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}
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}
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/// <summary>
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/// 确定 System.Collections.Generic.ICollection`1 是否包含特定值。
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/// </summary>
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/// <param name="item"></param>
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/// <returns></returns>
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public bool Contains(T item)
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{
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lock (this.locker)
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{
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return this.Contains(item);
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}
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}
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/// <summary>
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/// 从特定的 System.Collections.Generic.ICollection`1 索引处开始,将 System.Array 的元素复制到一个 System.Array
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/// </summary>
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/// <param name="array"></param>
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/// <param name="arrayIndex"></param>
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public void CopyTo(T[] array, int arrayIndex)
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{
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lock (this.locker)
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{
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this.list.CopyTo(array, arrayIndex);
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}
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}
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/// <summary>
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/// 返回一个循环访问集合的枚举器。
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/// </summary>
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/// <returns></returns>
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public IEnumerator<T> GetEnumerator()
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{
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lock (this.locker)
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{
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return this.list.GetEnumerator();
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}
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}
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/// <summary>
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/// 确定 System.Collections.Generic.IList`1 中特定项的索引。
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/// </summary>
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/// <param name="item"></param>
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/// <returns></returns>
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public int IndexOf(T item)
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{
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lock (this.locker)
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{
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return this.IndexOf(item);
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}
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}
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/// <summary>
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/// 在 System.Collections.Generic.IList`1 中的指定索引处插入一个项。
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/// </summary>
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/// <param name="index"></param>
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/// <param name="item"></param>
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public void Insert(int index, T item)
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{
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lock (this.locker)
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{
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this.list.Insert(index, item);
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}
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}
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/// <summary>
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/// 从 System.Collections.Generic.ICollection`1 中移除特定对象的第一个匹配项。
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/// </summary>
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/// <param name="item"></param>
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/// <returns></returns>
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public bool Remove(T item)
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{
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lock (this.locker)
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{
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return this.list.Remove(item);
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}
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}
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/// <summary>
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/// 从 System.Collections.Generic.List`1 中移除一定范围的元素。
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/// </summary>
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/// <param name="index"></param>
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/// <param name="count"></param>
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public void RemoveRange(int index, int count)
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{
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lock (this.locker)
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{
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this.list.RemoveRange(index, count);
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}
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}
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/// <summary>
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/// 移除位于指定索引处的 System.Collections.Generic.IList`1 项。
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/// </summary>
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/// <param name="index"></param>
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public void RemoveAt(int index)
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{
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lock (this.locker)
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{
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this.list.RemoveAt(index);
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}
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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lock (this.locker)
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{
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return this.list.GetEnumerator();
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}
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}
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/// <summary>
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/// 重写ToString
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/// </summary>
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/// <returns></returns>
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public override string ToString()
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{
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return $"Count={this.Count}";
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}
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}
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} |