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TouchSocket/src/TouchSocket.Core/Data/GZip.cs
若汝棋茗 2798d3eb66 发布:3.1.0
2025-04-26 12:19:40 +08:00

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//------------------------------------------------------------------------------
// 此代码版权除特别声明或在XREF结尾的命名空间的代码归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议若本仓库没有设置则按MIT开源协议授权
// CSDN博客https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频https://space.bilibili.com/94253567
// Gitee源代码仓库https://gitee.com/RRQM_Home
// Github源代码仓库https://github.com/RRQM
// API首页https://touchsocket.net/
// 交流QQ群234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
using System.IO;
using System.IO.Compression;
using System.Buffers;
namespace TouchSocket.Core;
/// <summary>
/// Gzip操作类
/// </summary>
public static partial class GZip
{
/// <summary>
/// 压缩数据
/// </summary>
/// <param name="stream"></param>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <returns></returns>
public static void Compress(Stream stream, byte[] buffer, int offset, int length)
{
using (var gZipStream = new GZipStream(stream, CompressionMode.Compress, true))
{
gZipStream.Write(buffer, offset, length);
gZipStream.Close();
}
}
/// <summary>
/// 压缩数据
/// </summary>
/// <param name="stream"></param>
/// <param name="buffer"></param>
/// <returns></returns>
public static void Compress(Stream stream, byte[] buffer)
{
Compress(stream, buffer, 0, buffer.Length);
}
/// <summary>
/// 压缩数据
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <returns></returns>
public static byte[] Compress(byte[] buffer, int offset, int length)
{
using (var byteBlock = new ByteBlock(length))
{
Compress(byteBlock.AsStream(), buffer, offset, length);
return byteBlock.ToArray();
}
}
/// <summary>
/// 压缩数据
/// </summary>
/// <param name="buffer"></param>
/// <returns></returns>
public static byte[] Compress(byte[] buffer)
{
return Compress(buffer, 0, buffer.Length);
}
/// <summary>
/// 解压数据
/// </summary>
/// <param name="byteBlock"></param>
/// <param name="data"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <returns></returns>
public static void Decompress<TByteBlock>(ref TByteBlock byteBlock, byte[] data, int offset, int length)
where TByteBlock : IByteBlock
{
using (var gZipStream = new GZipStream(new MemoryStream(data, offset, length), CompressionMode.Decompress))
{
var bytes = ArrayPool<byte>.Shared.Rent(1024 * 64);
try
{
int r;
while ((r = gZipStream.Read(bytes, 0, bytes.Length)) != 0)
{
byteBlock.Write(new System.ReadOnlySpan<byte>(bytes, 0, r));
}
gZipStream.Close();
}
finally
{
ArrayPool<byte>.Shared.Return(bytes);
}
}
}
/// <summary>
/// 解压数据
/// </summary>
/// <param name="byteBlock"></param>
/// <param name="data"></param>
public static void Decompress<TByteBlock>(ref TByteBlock byteBlock, byte[] data)
where TByteBlock : IByteBlock
{
Decompress(ref byteBlock, data, 0, data.Length);
}
/// <summary>
/// 解压数据
/// </summary>
/// <param name="data"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
/// <returns></returns>
public static byte[] Decompress(byte[] data, int offset, int length)
{
var byteBlock = new ByteBlock(length);
try
{
Decompress(ref byteBlock, data, offset, length);
return byteBlock.ToArray();
}
finally
{
byteBlock.Dispose();
}
}
/// <summary>
/// 解压数据
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
public static byte[] Decompress(byte[] data)
{
return Decompress(data, 0, data.Length);
}
}