Files
AntdUI/example/Demo/Properties/Resources.Designer.cs
2025-06-14 16:05:22 +08:00

199 lines
9.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace Demo.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Demo.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap bg1 {
get {
object obj = ResourceManager.GetObject("bg1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap bg2 {
get {
object obj = ResourceManager.GetObject("bg2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap bg3 {
get {
object obj = ResourceManager.GetObject("bg3", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap bg4 {
get {
object obj = ResourceManager.GetObject("bg4", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap bg5 {
get {
object obj = ResourceManager.GetObject("bg5", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap bg6 {
get {
object obj = ResourceManager.GetObject("bg6", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap bg7 {
get {
object obj = ResourceManager.GetObject("bg7", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找类似 &lt;svg viewBox=&quot;0 0 64 41&quot;&gt;&lt;g transform=&quot;translate(0 1)&quot; fill=&quot;none&quot;&gt;&lt;ellipse fill=&quot;#f5f5f5&quot; cx=&quot;32&quot; cy=&quot;33&quot; rx=&quot;32&quot; ry=&quot;7&quot;&gt;&lt;/ellipse&gt;&lt;g stroke=&quot;#d9d9d9&quot;&gt;&lt;path d=&quot;M55 12.76L44.854 1.258C44.367.474 43.656 0 42.907 0H21.093c-.749 0-1.46.474-1.947 1.257L9 12.761V22h46v-9.24z&quot;&gt;&lt;/path&gt;&lt;path d=&quot;M41.613 15.931c0-1.605.994-2.93 2.227-2.931H55v18.137C55 33.26 53.68 35 52.05 35h-40.1C10.32 35 9 33.259 9 31.137V13h11.16c1.233 0 2.227 1.323 2.227 2.928v.022c0 1.605 1.005 2.901 2.237 2.901h14.752c1.232 0 2.237-1.308 2.237 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string icon_empty {
get {
return ResourceManager.GetString("icon_empty", resourceCulture);
}
}
/// <summary>
/// 查找类似 &lt;svg viewBox=&quot;0 0 64 41&quot;&gt;&lt;g transform=&quot;translate(0 1)&quot; fill=&quot;none&quot;&gt;&lt;ellipse fill=&quot;#272727&quot; cx=&quot;32&quot; cy=&quot;33&quot; rx=&quot;32&quot; ry=&quot;7&quot;&gt;&lt;/ellipse&gt;&lt;g stroke=&quot;#3e3e3e&quot;&gt;&lt;path d=&quot;M55 12.76L44.854 1.258C44.367.474 43.656 0 42.907 0H21.093c-.749 0-1.46.474-1.947 1.257L9 12.761V22h46v-9.24z&quot;&gt;&lt;/path&gt;&lt;path d=&quot;M41.613 15.931c0-1.605.994-2.93 2.227-2.931H55v18.137C55 33.26 53.68 35 52.05 35h-40.1C10.32 35 9 33.259 9 31.137V13h11.16c1.233 0 2.227 1.323 2.227 2.928v.022c0 1.605 1.005 2.901 2.237 2.901h14.752c1.232 0 2.237-1.308 2.237 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string icon_empty_dark {
get {
return ResourceManager.GetString("icon_empty_dark", resourceCulture);
}
}
/// <summary>
/// 查找类似 &lt;svg viewBox=&quot;0 0 48 48&quot;&gt;&lt;path fill=&quot;#FFA000&quot; d=&quot;M40 12H22l-4-4H8c-2.2 0-4 1.8-4 4v8h40v-4c0-2.2-1.8-4-4-4&quot;/&gt;&lt;path fill=&quot;#FFCA28&quot; d=&quot;M40 12H8c-2.2 0-4 1.8-4 4v20c0 2.2 1.8 4 4 4h32c2.2 0 4-1.8 4-4V16c0-2.2-1.8-4-4-4&quot;/&gt;&lt;/svg&gt; 的本地化字符串。
/// </summary>
internal static string icon_folder {
get {
return ResourceManager.GetString("icon_folder", resourceCulture);
}
}
/// <summary>
/// 查找类似 &lt;svg viewBox=&quot;0 0 48 48&quot;&gt;&lt;path fill=&quot;#FFA000&quot; d=&quot;M38 12H22l-4-4H8c-2.2 0-4 1.8-4 4v24c0 2.2 1.8 4 4 4h31c1.7 0 3-1.3 3-3V16c0-2.2-1.8-4-4-4&quot;/&gt;&lt;path fill=&quot;#FFCA28&quot; d=&quot;M42.2 18H15.3c-1.9 0-3.6 1.4-3.9 3.3L8 40h31.7c1.9 0 3.6-1.4 3.9-3.3l2.5-14c.5-2.4-1.4-4.7-3.9-4.7&quot;/&gt;&lt;/svg&gt; 的本地化字符串。
/// </summary>
internal static string icon_folderopened {
get {
return ResourceManager.GetString("icon_folderopened", resourceCulture);
}
}
/// <summary>
/// 查找类似 &lt;svg viewBox=&quot;0 0 1024 1024&quot;&gt;&lt;path d=&quot;M923 283.6c-13.4-31.1-32.6-58.9-56.9-82.8-24.3-23.8-52.5-42.4-84-55.5-32.5-13.5-66.9-20.3-102.4-20.3-49.3 0-97.4 13.5-139.2 39-10 6.1-19.5 12.8-28.5 20.1-9-7.3-18.5-14-28.5-20.1-41.8-25.5-89.9-39-139.2-39-35.5 0-69.9 6.8-102.4 20.3-31.4 13-59.7 31.7-84 55.5-24.4 23.9-43.5 51.7-56.9 82.8-13.9 32.3-21 66.6-21 101.9 0 33.3 6.8 68 20.3 103.3 11.3 29.5 27.5 60.1 48.2 91 32.8 48.9 77.9 99.9 133.9 151.6 92.8 85.7 184.7 144.9 188.6 147.3l23.7 15.2c10.5 6.7 24 6.7 34.5 0l23.7-15 [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string icon_like {
get {
return ResourceManager.GetString("icon_like", resourceCulture);
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap img1 {
get {
object obj = ResourceManager.GetObject("img1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap logo {
get {
object obj = ResourceManager.GetObject("logo", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}