mirror of
https://gitee.com/AntdUI/AntdUI.git
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131 lines
3.8 KiB
C#
131 lines
3.8 KiB
C#
// Copyright (C) Tom <17379620>. All Rights Reserved.
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// AntdUI WinForm Library | Licensed under Apache-2.0 License
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// Gitee: https://gitee.com/AntdUI/AntdUI
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// GitHub: https://github.com/AntdUI/AntdUI
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// GitCode: https://gitcode.com/AntdUI/AntdUI
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using System;
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using System.Threading;
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using System.Windows.Forms;
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namespace Demo
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{
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public partial class Main : AntdUI.Window
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{
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public Main()
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{
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InitializeComponent();
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}
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protected override void OnMouseDown(MouseEventArgs e)
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{
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DraggableMouseDown();
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base.OnMouseDown(e);
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}
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private void Progress_Blue_1(object sender, EventArgs e)
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{
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progress1.Value = 0F;
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AntdUI.ITask.Run(() =>
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{
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while (true)
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{
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try
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{
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progress1.Value += 0.001F;
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if (progress1.Value >= 1)
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{
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Thread.Sleep(1000);
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progress1.Value = 0.5F;
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return;
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}
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Thread.Sleep(10);
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}
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catch
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{
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return;
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}
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}
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});
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}
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private void Progress_Blue_2(object sender, EventArgs e)
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{
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progress4.Value = progress7.Value = 0F;
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AntdUI.ITask.Run(() =>
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{
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while (true)
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{
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try
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{
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progress7.Value = progress4.Value += 0.001F;
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if (progress4.Value >= 1)
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{
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Thread.Sleep(1000);
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progress4.Value = progress7.Value = 0.68F;
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return;
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}
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Thread.Sleep(10);
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}
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catch
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{
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return;
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}
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}
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});
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}
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private void Progress_Red(object sender, EventArgs e)
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{
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progress3.State = progress6.State = AntdUI.TType.None;
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progress3.Value = progress6.Value = progress9.Value = 0F;
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AntdUI.ITask.Run(() =>
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{
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while (true)
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{
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try
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{
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progress3.Value = progress6.Value = progress9.Value += 0.001F;
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if (progress6.Value >= 0.7)
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{
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progress3.Value = progress6.Value = progress9.Value = 0.7F;
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progress3.State = progress6.State = AntdUI.TType.Error;
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return;
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}
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Thread.Sleep(10);
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}
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catch
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{
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return;
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}
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}
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});
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}
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Random random = new Random();
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private void Button_Click(object sender, EventArgs e)
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{
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if (sender is AntdUI.Button btn)
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{
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if (random.Next(0, 10) > 5)
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{
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btn.Enabled = false;
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AntdUI.ITask.Run(() =>
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{
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Thread.Sleep(2000);
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btn.Enabled = true;
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});
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}
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else
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{
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btn.Loading = true;
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AntdUI.ITask.Run(() =>
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{
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Thread.Sleep(2000);
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btn.Loading = false;
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});
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}
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}
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}
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}
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} |