// COPYRIGHT (C) Tom. ALL RIGHTS RESERVED. // THE AntdUI PROJECT IS AN WINFORM LIBRARY LICENSED UNDER THE Apache-2.0 License. // LICENSED UNDER THE Apache License, VERSION 2.0 (THE "License") // YOU MAY NOT USE THIS FILE EXCEPT IN COMPLIANCE WITH THE License. // YOU MAY OBTAIN A COPY OF THE LICENSE AT // // http://www.apache.org/licenses/LICENSE-2.0 // // UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING, SOFTWARE // DISTRIBUTED UNDER THE LICENSE IS DISTRIBUTED ON AN "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED. // SEE THE LICENSE FOR THE SPECIFIC LANGUAGE GOVERNING PERMISSIONS AND // LIMITATIONS UNDER THE License. // GITCODE: https://gitcode.com/AntdUI/AntdUI // GITEE: https://gitee.com/AntdUI/AntdUI // GITHUB: https://github.com/AntdUI/AntdUI // CSDN: https://blog.csdn.net/v_132 // QQ: 17379620 using System; using System.Windows.Forms; namespace Demo.Controls { public partial class Carousel : UserControl { Form form; public Carousel(Form _form) { form = _form; InitializeComponent(); if (carousel1.Image != null) slider1.MaxValue = carousel1.Image.Count - 1; slider1.Value = carousel1.SelectIndex; carousel1.SelectIndexChanged += (a, b) => { slider1.Value = carousel1.SelectIndex; }; slider1.ValueChanged += (s, e) => { carousel1.SelectIndex = e.Value; }; } Random random = new Random(); private void image3d1_Click(object sender, EventArgs e) { var num = random.Next(1, 9); switch (num) { case 1: image3d1.Image = Properties.Resources.bg1; break; case 2: image3d1.Image = Properties.Resources.bg2; break; case 3: image3d1.Image = Properties.Resources.bg3; break; case 4: image3d1.Image = Properties.Resources.bg4; break; case 5: image3d1.Image = Properties.Resources.bg5; break; case 6: image3d1.Image = Properties.Resources.bg6; break; default: image3d1.Image = Properties.Resources.bg7; break; } } private void image3d2_Click(object sender, EventArgs e) { var num = random.Next(1, 9); switch (num) { case 1: image3d2.Image = Properties.Resources.bg1; break; case 2: image3d2.Image = Properties.Resources.bg2; break; case 3: image3d2.Image = Properties.Resources.bg3; break; case 4: image3d2.Image = Properties.Resources.bg4; break; case 5: image3d2.Image = Properties.Resources.bg5; break; case 6: image3d2.Image = Properties.Resources.bg6; break; default: image3d2.Image = Properties.Resources.bg7; break; } } } }